I've built this really simple mulithreaded winsock tcp based multi-user chat in C++.
I'm personally running a 32 bit windows 7 version, the chat works fine and now I want to test it among different computers in my LAN, simply for the example, I would like to run my client.exe file within another computer, a windows 7 that runs 64 bit.
so I have a few questions before doing so:
- firstly assuming both computes run x86 architecture It shouldn't be a problem to transport those .exe files and run them on different computers right?
- now my second question is missing dll's, when tried executing my client.exe file on the other computer, a missing "MSVCR120.dll" dll error message has popped. which actually makes sense as the computers may be architecture compatible but may have different dll's. so my question is, if within my C++ Client.exe file source code, I will load the MSVCR120.dll and include it to the folder of my Client.exe file, would that solve my problem?