First of all, how original of me to post another dreaded
NullReferenceException: Object reference not set to an instance of an object
but I have scoured the web looking for a solution for like 2 hours now and have come up with nothing... Here is are the two scripts i have :
GROUNDED:
using UnityEngine;
using System.Collections;
public class GroundCheck : MonoBehaviour {
private Player player;
void Start()
{
player = GetComponent<Player>();
}
void OnTriggerEnter2D(Collider2D col)
{
player.grounded = true;
}
void OnTriggerExit2D(Collider2D col)
{
player.grounded = false;
}
}
PLAYER:
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public float maxSpeed = 3;
public float speed = 50f;
public float jumpPower = 150f;
public bool grounded;
private Rigidbody2D rb2d;
private Animator anim;
// Use this for initialization
void Start () {
rb2d = gameObject.GetComponent<Rigidbody2D>();
anim = gameObject.GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
anim.SetBool("Grounded", grounded);
anim.SetFloat("Speed", Mathf.Abs(Input.GetAxis("Horizontal")));
}
void FixedUpdate()
{
float h = Input.GetAxis("Horizontal");
rb2d.AddForce((Vector2.right * speed) * h);
if (rb2d.velocity.x > maxSpeed)
{
rb2d.velocity = new Vector2(maxSpeed, rb2d.velocity.y);
}
if (rb2d.velocity.x < -maxSpeed)
{
rb2d.velocity = new Vector2(-maxSpeed, rb2d.velocity.y);
}
}
}
The exact error is:
NullReferenceException: Object reference not set to an instance of an object
GroundCheck.OnTriggerEnter2D (UnityEngine.Collider2D col) (atAssets/scripts/GroundCheck.cs:15)
Here is my scene:
Here is my boxcollider (if it helps):