Let's say I have a spell named heal. How can I prevent a user from spamming heal every time they are damaged. I have considered applying this to individual combat functions; however, I am not sure how to implement a global rule for this? This code may clear it up:
available_spells = ['fireball', 'heal']
equipped = {'Weapon': "Staff",
'Armor': "Robes",
'Spells': ['fireball', 'heal']}
print "Your available spell(s) is(are) '%s'. " % equipped["Spells"]
inp = raw_input("Type the name of a spell you want to use.: ").lower()
lst = [x for x in available_spells if x.startswith(inp)]
if len(lst) == 0:
print "No such spell"
print ' '
elif len(lst) == 1:
spell = lst[0]
print "You picked", spell
#COMBAT FUNCTIONS HERE
else:
print "Which spell of", equipped["Spells"], "do you mean?"
If I were to make a class that defines certain actions for spells to take, how could I implement that into the code I have? For example if I have a class of spells, with functions defining damage rules, cool down times, etc., how could I reference that function in the code I already have? i.e. the player types 'heal' and I want it to reference an above class that has those values defined to check if the player recently played the spell, and what it does when played.
Am I clear enough in this question? How should I write a spell cool-down mechanic? How can I implement this mechanic into the code above?