In my app I send push notifications from Parse.com. I created and installed all the certificates and the app functions as it should. However, if the app is in the background, I get a notification in the notification center I doing tap and open my app, I can not see any alert containing the message sent. The code below:
import UIKit
import Parse
@UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
Parse.setApplicationId("appid",
clientKey: "clientkey")
// Register for Push Notitications
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions {
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
}
if (preBackgroundPush || oldPushHandlerOnly || pushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
if application.respondsToSelector("registerUserNotificationSettings:") {
let userNotificationTypes: UIUserNotificationType = [UIUserNotificationType.Alert, UIUserNotificationType.Badge, UIUserNotificationType.Sound]
let settings = UIUserNotificationSettings(forTypes: userNotificationTypes, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
} else {
let types: UIRemoteNotificationType = [UIRemoteNotificationType.Badge, UIRemoteNotificationType.Alert, UIRemoteNotificationType.Sound]
application.registerForRemoteNotificationTypes(types)
}
if let notification = launchOptions as? [String : AnyObject] {
if let notificationDictionary = notification[UIApplicationLaunchOptionsRemoteNotificationKey] as? [NSObject : AnyObject] {
self.application(application, didReceiveRemoteNotification: notificationDictionary)
}
}
return true
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
print("Push notifications are not supported in the iOS Simulator.")
} else {
print("application:didFailToRegisterForRemoteNotificationsWithError: %@", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
PFPush.handlePush(userInfo)
}
func clearBadges() {
let installation = PFInstallation.currentInstallation()
installation.badge = 0
installation.saveInBackgroundWithBlock { (success, error) -> Void in
if success {
print("cleared badges")
UIApplication.sharedApplication().applicationIconBadgeNumber = 0
}
else {
print("failed to clear badges")
}
}
}
func applicationDidBecomeActive(application: UIApplication) {
clearBadges()
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}