Basically, I want to make multiple asynchronous requests to a tcp Server. I currently have a working client that is only synchronous and blocks the UI on every network call. Since multiple requests might occur at almost the same time, I tried to do this:
private object readonly readLock = new object();
public async Task UpdateDetailsAsync()
{
//I want every request to wait their turn before requesting (using the connection)
//to prevent a read call from catching any data from another request
lock (readLock)
{
Details details = await connection.GetDetailsAsync();
detailsListBox.Items = details;
}
}
I am sure this is not a good use of lock but it's the only way I can think of that could make the calls wait for their turn. Is there an object I can use to achieve this kind of behavior? I thought Monitor would be the same so I didn't try (I understand they're multithreading stuff but that's all I'm familiar with...)