I want to write a code that capture an object asynchronously, so it needs to wait for a while. When it gets the object, it stops waiting and move on. So far this what I have:
function captureObject(obj,id) {
var i =1;
while (obj.value === '' && i<10) {
i++;
(function(i,obj) {
setTimeout(
function() {
if(obj.value === '') {
// do stuff here
return true;
}
return false;
},
1000 * i
);
})(i,obj);
}
}
Basically I want to achieve: if obj.value
is an empty string, keep waiting until it reaches 10 seconds and return true
. If within 10 seconds it gets something, return false
. But the code doesn't work.
Any suggestion?