I'm trying to create a pulsating, looping animation effect using framer.js I've loaded an image into a layer and I'd like to scale it up and down continuously. I can't figure out how to scale it down and loop through the animation indefinitely. This is what I currently have:
imageLayer = new Layer({x:0, y:0, width:128, height:128, image:"images/icon.png"})
imageLayer.center()
animationA = new Animation({
layer: imageLayer,
properties: {scale: 2.0},
curve: "ease-in-out"
})
animationA.start()