Is there any physics engine SDK for iPhone/iPod touch and iPad?
Asked
Active
Viewed 9,138 times
6
-
[This post might be helpful](http://stackoverflow.com/questions/715149/what-is-chipmunk-apart-from-being-a-physics-engine). (It's not really a duplicate of this question.) – John Apr 23 '10 at 02:29
-
If you're looking for an Objective-C version of Box2D, try Boxjective2D: http://www.koboldtouch.com/display/KTD/Objective-C+Physics+Engine – LearnCocos2D May 11 '13 at 22:13
2 Answers
4
The Chipmunk engine is written in C, and they've even provided an Objective-C wrapper.
The Box2D engine is written in C++, and so it can be compiled/linked into an iPhone OS project by telling Xcode to treat it as Objective-C++.
Both are excellent. (I've only extensively used Box2D, but I've heard great things about Chipmunk too.)
Jesse Beder
- 30,017
- 18
- 97
- 140
3
I've used the SIO2 engine for developing games on the iPhone, and it uses the open-source physics engine bullet. I'm not sure if all the soft-body features are available, but certainly the rigid body ones are. I don't know if anybody has written an Objective-C wrapper, but you certainly don't need one.
Nicholas M T Elliott
- 3,258
- 2
- 17
- 15