In a simple example like the following:
struct MyClass {
MyClass() {}
MyClass(const MyClass&) {}
};
int main(){
std::vector<MyClass> objects;
MyClass obj1;
objects.push_back(obj1);
for (auto&& obj: object) {
}
return 0;
}
how does the auto&& work? The class doesn't have any move support, what is this code supposed to do? I don't understand..