501

What's the difference between print, NSLog and println and when should I use each?

For example, in Python if I wanted to print a dictionary, I'd just print myDict, but now I have 2 other options. How and when should I use each?

Honey
  • 24,125
  • 14
  • 123
  • 212
User
  • 20,562
  • 35
  • 99
  • 185
  • 1
    possible duplicate of [Difference between println and print in Swift](http://stackoverflow.com/questions/24072775/difference-between-println-and-print-in-swift) – Connor Sep 20 '14 at 17:10
  • 2
    what about NSLog and printing a NSDictionary doesn't give me anything useful? – User Sep 20 '14 at 17:16
  • From iOS 10.0 forward it's recommended that one uses `os_log`. Please see my answer [below](http://stackoverflow.com/a/42313898/1452174). – HuaTham Feb 19 '17 at 08:08
  • In addition to seeing the Swift documentation on `os_log`: try seeing the [full documentation](https://developer.apple.com/documentation/os/logging?language=objc) of the objective-C page. It's much more **complete**. – Honey Jul 27 '17 at 14:01

6 Answers6

832

A few differences:

  1. print vs println:

    The print function prints messages in the Xcode console when debugging apps.

    The println is a variation of this that was removed in Swift 2 and is not used any more. If you see old code that is using println, you can now safely replace it with print.

    Back in Swift 1.x, print did not add newline characters at the end of the printed string, whereas println did. But nowadays, print always adds the newline character at the end of the string, and if you don't want it to do that, supply a terminator parameter of "".

  2. NSLog:

    • NSLog adds a timestamp and identifier to the output, whereas print will not;

    • NSLog statements appear in both the device’s console and debugger’s console whereas print only appears in the debugger console.

    • NSLog in iOS 10-13/macOS 10.12-10.x uses printf-style format strings, e.g.

        NSLog("%0.4f", CGFloat.pi)
      

      that will produce:

      2017-06-09 11:57:55.642328-0700 MyApp[28937:1751492] 3.1416

    • NSLog from iOS 14/macOS 11 can use string interpolation. (Then, again, in iOS 14 and macOS 11, we would generally favor Logger over NSLog. See next point.)

    Nowadays, while NSLog still works, we would generally use “unified logging” (see below) rather than NSLog.

  3. Effective iOS 14/macOS 11, we have Logger interface to the “unified logging” system. For an introduction to Logger, see WWDC 2020 Explore logging in Swift.

    • To use Logger, you must import os:

      import os
      
    • Like NSLog, unified logging will output messages to both the Xcode debugging console and the device console, too

    • Create a Logger and log a message to it:

      let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "network")
      logger.log("url = \(url)")
      

      When you observe the app via the external Console app, you can filter on the basis of the subsystem and category. It is very useful to differentiate your debugging messages from (a) those generated by other subsystems on behalf of your app, or (b) messages from other categories or types.

    • You can specify different types of logging messages, either .info, .debug, .error, .fault, .critical, .notice, .trace, etc.:

      logger.error("web service did not respond \(error.localizedDescription)")
      

      So, if using the external Console app, you can choose to only see messages of certain categories (e.g. only show debugging messages if you choose “Include Debug Messages” on the Console “Action” menu). These settings also dictate many subtle issues details about whether things are logged to disk or not. See WWDC video for more details.

    • By default, non-numeric data is redacted in the logs. In the example where you logged the URL, if the app were invoked from the device itself and you were watching from your macOS Console app, you would see the following in the macOS Console:

      url = <private>

      If you are confident that this message will not include user confidential data and you wanted to see the strings in your macOS console, you would have to do:

      os_log("url = \(url, privacy: .public)")
      
  4. Prior to iOS 14/macOS 11, iOS 10/macOS 10.12 introduced os_log for “unified logging”. For an introduction to unified logging in general, see WWDC 2016 video Unified Logging and Activity Tracing.

    • Import os.log:

      import os.log
      
    • You should define the subsystem and category:

      let log = OSLog(subsystem: Bundle.main.bundleIdentifier!, category: "network")
      

      When using os_log, you would use a printf-style pattern rather than string interpolation:

      os_log("url = %@", log: log, url.absoluteString)
      
    • You can specify different types of logging messages, either .info, .debug, .error, .fault (or .default):

      os_log("web service did not respond", type: .error)
      
    • You cannot use string interpolation when using os_log. For example with print and Logger you do:

      logger.log("url = \(url)")
      

      But with os_log, you would have to do:

      os_log("url = %@", url.absoluteString)
      
    • The os_log enforces the same data privacy, but you specify the public visibility in the printf formatter (e.g. %{public}@ rather than %@). E.g., if you wanted to see it from an external device, you'd have to do:

      os_log("url = %{public}@", url.absoluteString)
      
    • You can also use the “Points of Interest” log if you want to watch ranges of activities from Instruments:

      let pointsOfInterest = OSLog(subsystem: Bundle.main.bundleIdentifier!, category: .pointsOfInterest)
      

      And start a range with:

      os_signpost(.begin, log: pointsOfInterest, name: "Network request")
      

      And end it with:

      os_signpost(.end, log: pointsOfInterest, name: "Network request")
      

      For more information, see https://stackoverflow.com/a/39416673/1271826.

Bottom line, print is sufficient for simple logging with Xcode, but unified logging (whether Logger or os_log) achieves the same thing but offers far greater capabilities.

The power of unified logging comes into stark relief when debugging iOS apps that have to be tested outside of Xcode. For example, when testing background iOS app processes like background fetch, being connected to the Xcode debugger changes the app lifecycle. So, you frequently will want to test on a physical device, running the app from the device itself, not starting the app from Xcode’s debugger. Unified logging lets you still watch your iOS device log statements from the macOS Console app.

Parth Tamane
  • 1,611
  • 10
  • 24
Rob
  • 371,891
  • 67
  • 713
  • 902
  • 41
    Nice summary! To add a few more: you can pass in an NSString to println, but not NSLog; you can add args for NSLog, but not println; Swift style string interpolation sometimes crashes for NSLog, but not println. – Bao Lei Dec 07 '14 at 07:32
  • 2
    an interesting note about Swift compiler optimisation and the use of print() https://medium.com/ios-os-x-development/swift-log-devil-or-why-println-is-dangerous-46390453353d – Carl Oct 02 '15 at 10:42
  • @Rob if i use print then does it appear in the debugger console or not?or should we use debugPrint? –  Mar 11 '16 at 04:44
  • 1
    If you use `print`, it shows up in the debug area of Xcode, just like `debugPrint`. The only difference is that `print` ends up calling `description` method of the object, and `debugPrint` calls `debugDescription`, which may be more verbose than `description`. – Rob Mar 11 '16 at 06:40
  • 1
    @Honey, this comment thread got flagged as being excessively long, so I just wanted to remind you that comments are *not* for extended discussion or debugging sessions. If you have something that can be asked as a question that is suitable for the Stack Overflow format, then *please* ask it as a question so that everyone may benefit from its answers. If it doesn't work as a question, then you will need to take the discussion to chat. Reserve comments only for asking for clarification or making quick observations. – Cody Gray Aug 09 '17 at 16:46
  • 1
    (I would have moved the now-deleted comments to chat for reference, but I can't since there was a deleted user in the exchange. Which is yet another reason why extended discussion in comments is not a good idea.) – Cody Gray Aug 09 '17 at 16:49
  • @Rob, your answer seems to address issues with logging in Swift. I am trying to relate this to a problem I am having with NSLog in Objective C since I upgraded to Xcode 9 https://stackoverflow.com/q/46397444/2348597 – Greg Sep 25 '17 at 18:30
  • I think this answer could benefit from a disclaimer or something about how difficult it is for the average user to trigger, retrieve, send a sysdiagnose log...I don't think it used to be that difficult before with `NSLog`. FWIW I've addressed that [here](https://stackoverflow.com/questions/50728431/apple-recommended-logging-approach-for-swift?noredirect=1&lq=1) – Honey Sep 19 '19 at 10:59
  • What is the way to disable `os_log` statements before submitting app on App Store? – msmq Sep 27 '19 at 13:49
  • @msmq - A couple of thoughts: 1. Specify the appropriate log type. 2. If you really want to suppress all logging, set your `log` parameter to something appropriate in debug vs release builds. 3. For private information, always make sure to avoid use of `{public}` qualifier unless you’re really ok with that info being logged ... respect personally identifying information. See https://gist.github.com/robertmryan/6c0ff16e8361e26c5ac34f276c918aab – Rob Sep 27 '19 at 21:43
  • Great writeup, another difference between NSLog and print I've seen is that if you're redirecting the output to a file (with giving stderr/stdout to freopen) then print doesn't get logged into the file in a timely manner like NSLog does, so try not to mix them if you're redirecting to a file! – CMash Oct 24 '19 at 08:21
83

If you're using Swift 2, now you can only use print() to write something to the output.

Apple has combined both println() and print() functions into one.

Updated to iOS 9

By default, the function terminates the line it prints by adding a line break.

print("Hello Swift")

Terminator

To print a value without a line break after it, pass an empty string as the terminator

print("Hello Swift", terminator: "")

Separator

You now can use separator to concatenate multiple items

print("Hello", "Swift", 2, separator:" ")

Both

Or you could combine using in this way

print("Hello", "Swift", 2, separator:" ", terminator:".")
Jorge Casariego
  • 20,634
  • 6
  • 84
  • 96
64

Moreover, Swift 2 has debugPrint() (and CustomDebugStringConvertible protocol)!

Don't forget about debugPrint() which works like print() but most suitable for debugging.

Examples:

  • Strings
    • print("Hello World!") becomes Hello World
    • debugPrint("Hello World!") becomes "Hello World" (Quotes!)
  • Ranges
    • print(1..<6) becomes 1..<6
    • debugPrint(1..<6) becomes Range(1..<6)

Any class can customize their debug string representation via CustomDebugStringConvertible protocol.

Valentin Shergin
  • 6,630
  • 2
  • 45
  • 50
41

To add to Rob's answer, since iOS 10.0, Apple has introduced an entirely new "Unified Logging" system that supersedes existing logging systems (including ASL and Syslog, NSLog), and also surpasses existing logging approaches in performance, thanks to its new techniques including log data compression and deferred data collection.

From Apple:

The unified logging system provides a single, efficient, performant API for capturing messaging across all levels of the system. This unified system centralizes the storage of log data in memory and in a data store on disk.

Apple highly recommends using os_log going forward to log all kinds of messages, including info, debug, error messages because of its much improved performance compared to previous logging systems, and its centralized data collection allowing convenient log and activity inspection for developers. In fact, the new system is likely so low-footprint that it won't cause the "observer effect" where your bug disappears if you insert a logging command, interfering the timing of the bug to happen.

Performance of Activity Tracing, now part of the new Unified Logging system

You can learn more about this in details here.

To sum it up: use print() for your personal debugging for convenience (but the message won't be logged when deployed on user devices). Then, use Unified Logging (os_log) as much as possible for everything else.

HuaTham
  • 7,116
  • 4
  • 25
  • 47
6

There's another method called dump() which can also be used for logging:

func dump<T>(T, name: String?, indent: Int, maxDepth: Int, maxItems: Int)

Dumps an object’s contents using its mirror to standard output.

From Swift Standard Library Functions

JAL
  • 39,073
  • 22
  • 153
  • 285
0
  1. NSLog - add meta info (like timestamp and identifier) and allows you to output 1023 symbols. Also print message into Console. The slowest method. Is not safe because other applications has an access to log file
@import Foundation
NSLog("SomeString")
  1. print - prints all string to Xcode. Has better performance than previous
@import Foundation
print("SomeString")
  1. println (only available Swift v1) and add \n at the end of string
  2. os_log (from iOS v10) - prints 32768 symbols also prints to console. Has better performance than previous
@import os.log
os_log("SomeIntro: %@", log: .default, type: .info, "someString")
  1. Logger (from iOS v14) - prints 32768 symbols also prints to console. Has better performance than previous
@import os
let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "someCategory")
logger.log("\(s)")
yoAlex5
  • 13,571
  • 5
  • 105
  • 98