I need to find the size or coordinates of a rectangle that is displayed as a quadrilateral in a 3D image. The quadrilateral is on a plane that lines up with 3d world vanishing points. To clarify, the quadrilateral IS a rectangle in the 3D world, and that's the rectangle I want the size of.
I do not need to get all the textures and make a new image. I also do not know the coordinates of the target rectangle as required by the homography (perspective transformation) solutions I've seen, because I don't know the aspect ratio it's supposed to have.
I've read through this thread: proportions of a perspective-deformed rectangle and the guy seemed to find an algorithm that works. However I've read other research papers that claim to calculate a homography yet they don't say how they did it. Also it seems such a basic function there would be something in the existing openCV library.
Thanks.