Im making a basic space invaders game. I got all the resources from the LWJGL .zip file (Im not using LWJGL librarys to create my game, just got the pictures, etc. from it.) Anyway, whenever i press "space" on my keyboard, my KeyListener creates a new bullet that my ship fires. However, i dont know how to draw the bullets image, since my KeyListener doesnt pass a graphics object, and you need one to draw a image. The code thats causing the problem is the "drawImage" method in the "Shot" constructor. Heres my code:
public class KeyTyped{
public void keyESC(){
Screen.isRunning = false;
}
public void keyLEFT() {
Screen.shipPosX -= 10;
}
public void keyRIGHT() {
Screen.shipPosX += 10;
}
//This is automatically called from my KeyListener whenever i
//press the spacebar
public void keySPACE(){
if(!spacePressed){
ShotHandler.scheduleNewShot();
}else{
return;
}
}
}
public class ShotHandler {
public static int shotX = Screen.shipPosX;
public static int shotY = Screen.shipPosY + 25;
public static void scheduleNewShot() {
//All this does is set a boolean to 'false', not allowing you to fire any more shots until a second has passed.
new ShotScheduler(1);
new Shot(25);
}
}
public class Shot extends ShotHandler{
public Shot(int par1){
//This is my own method to draw a image. The first parameter is the graphics object that i need to draw.
GUI.drawImage(*????????*, "res/spaceinvaders/shot.gif", ShotHandler.shotX, ShotHandler.shotY);
}
//Dont worry about this, i was just testing something
for(int i = 0; i <= par1; i++){
ShotHandler.shotY++;
}
}
}
Thanks guys! Any help will be appreciated!
(This is a re-post because the last time i posted this, i didnt get a sufficient answer, at least for my skill level)