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I want to insert an animated 3d object in a fbx-file via proxy-directx-dll into a d3d9 game. I want it to fit in such that light being thrown in the game is affected by it which makes it throw a shadow. I want it to appear and the animation to start when a hotkey is being pressed in a distance of X in front of the player. I want to resize/pan it via hotkey aswell.

What I did:

I read this and found a well working dll. I went as far as painting a line and a triangle on top of the game's screen. This happens in the present function.

How do I include a fbx-file(or contents thereof) into the 3D-world, which d3d function do need to use and which command includes the object?

Brutus Cruciatus
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