I am trying to save compressed strings to a file and load them later for use in the game. I kept getting "in 'finish': buffer error" errors when loading the data back up for use. I came up with this:
require "zlib"
def deflate(string)
zipper = Zlib::Deflate.new
data = zipper.deflate(string, Zlib::FINISH)
end
def inflate(string)
zstream = Zlib::Inflate.new
buf = zstream.inflate(string)
zstream.finish
zstream.close
buf
end
setting = ["nothing","nada","nope"]
taggedskills = ["nothing","nada","nope","nuhuh"]
File.open('testzip.txt','wb') do |w|
w.write(deflate("hello world")+"\n")
w.write(deflate("goodbye world")+"\n")
w.write(deflate("etc")+"\n")
w.write(deflate("etc")+"\n")
w.write(deflate("Setting: name "+setting[0]+" set"+(setting[1].class == String ? "str" : "num")+" "+setting[1].to_s)+"\n")
w.write(deflate("Taggedskill: "+taggedskills[0]+" "+taggedskills[1]+" "+taggedskills[2]+" "+taggedskills[3])+"\n")
w.write(deflate("etc")+"\n")
end
File.open('testzip.txt','rb') do |file|
file.each do |line|
p inflate(line)
end
end
It was throwing errors at the "Taggedskill:" point. I don't know what it is, but trying to change it to "Skilltag:", "Skillt:", etc. continues to throw a buffer error, while things like "Setting:" or "Thing:" work fine, while changing the setting line to "Taggedskill:" continues to work fine. What is going on here?