I am trying to detect a cube click in an Object3D group of Cubes. I have viewed, and tried to incorporate the examples and tutorials found at:
http://mrdoob.github.com/three.js/examples/webgl_interactive_cubes.html
and
http://mrdoob.github.com/three.js/examples/canvas_interactive_cubes.html
Also, I have consulted the posts on this site at:
Three.js - how to detect what shape was selected? after drag
and
how to Get CLICKED element in THREE.js
But for some reason, it's still not working. Can anyone please tell me what I'm doing wrong? Here is my code, thanks:
<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<title>Double Stamp It No Erasies</title>
<style>
html {
background: url(Images/ComicBookExplosionBackground.jpg) no-repeat center center fixed;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
}
body {
}
</style>
<script src="ThreeJs/build/three.min.js"></script>
</head>
<body onLoad="onLoad();" style="">
<div id="container" style="width:100%; height:100%; position:absolute;"></div>
<script>
var container, ButtonsCamera, ButtonsScene, ButtonsRenderer, ButtonsGeometry, ButtonsGroup;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
/****************************** CLICK START **********************************/
var mouse = { x: 0, y: 0 }, projector, INTERSECTED;
var objects = [];
/****************************** CLICK END **********************************/
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//document.addEventListener( 'mousedown', onDocumentMouseDown, false );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
ButtonsCamera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
ButtonsCamera.position.z = 500;
ButtonsScene = new THREE.Scene();
ButtonsScene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
/*************************** STACKOVERFLOW 1ST ANSWER START **********************************/
var ButtonsGeometry = new THREE.CubeGeometry( 100, 100, 100 );
var ButtonsMaterial = new THREE.MeshFaceMaterial( [
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'Images/Twitter.jpg' ) } ),
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'Images/Twitter.jpg' ) } ),
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'Images/Twitter.jpg' ) } ),
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'Images/Twitter.jpg' ) } ),
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'Images/Twitter.jpg' ) } ),
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'Images/Twitter.jpg' ) } )] );
/*************************** STACKOVERFLOW 1ST ANSWER END **********************************/
ButtonsGroup = new THREE.Object3D();
for ( var i = 0; i < 100; i ++ ) {
var ButtonsMesh;
if(i == 0)
{
ButtonsMesh = new THREE.Mesh( ButtonsGeometry, ButtonsMaterial );
}
else
{
ButtonsMesh = new THREE.Mesh( ButtonsGeometry, ButtonsMaterial );
}
ButtonsMesh.position.x = Math.random() * 2000 - 1000;
ButtonsMesh.position.y = Math.random() * 2000 - 1000;
ButtonsMesh.position.z = Math.random() * 2000 - 1000;
ButtonsMesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
ButtonsMesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
ButtonsMesh.matrixAutoUpdate = false;
ButtonsMesh.updateMatrix();
ButtonsGroup.add( ButtonsMesh );
}
ButtonsScene.add( ButtonsGroup );
/****************************** CLICK START **********************************/
objects.push( ButtonsMesh );
projector = new THREE.Projector();
/****************************** CLICK END **********************************/
ButtonsRenderer = new THREE.WebGLRenderer();
ButtonsRenderer.setSize( window.innerWidth, window.innerHeight );
ButtonsRenderer.sortObjects = false;
container.appendChild( ButtonsRenderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
/****************************** CLICK START **********************************/
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
/****************************** CLICK END **********************************/
}
/****************************** CLICK START **********************************/
function onDocumentMouseDown( event ) {
//alert('clicky');
event.preventDefault();
var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
projector.unprojectVector( vector, ButtonsCamera );
var raycaster = new THREE.Raycaster( ButtonsCamera.position, vector.subSelf( ButtonsCamera.position ).normalize() );
var intersects = raycaster.intersectObjects( objects);
if ( intersects.length > 0 ) {
intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
var particle = new THREE.Particle( particleMaterial );
particle.position = intersects[ 0 ].point;
particle.scale.x = particle.scale.y = 8;
ButtonsScene.add( particle );
}
/*
// Parse all the faces
for ( var i in intersects ) {
intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
}
*/
}
/****************************** CLICK END **********************************/
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
ButtonsCamera.aspect = window.innerWidth / window.innerHeight;
ButtonsCamera.updateProjectionMatrix();
ButtonsRenderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
function animate() {
requestAnimationFrame( animate );
render();
ButtonsStats.update();
}
/****************************** CLICK START **********************************/
var radius = 100;
var theta = 0;
/****************************** CLICK END **********************************/
function render() {
var ButtonsTime = Date.now() * 0.001;
var rx = Math.sin( ButtonsTime * 0.7 ) * 0.5,
ry = Math.sin( ButtonsTime * 0.3 ) * 0.5,
rz = Math.sin( ButtonsTime * 0.2 ) * 0.5;
ButtonsCamera.position.x += ( mouseX - ButtonsCamera.position.x ) * .05;
ButtonsCamera.position.y += ( - mouseY - ButtonsCamera.position.y ) * .05;
ButtonsCamera.lookAt( ButtonsScene.position );
ButtonsGroup.rotation.x = rx;
ButtonsGroup.rotation.y = ry;
ButtonsGroup.rotation.z = rz;
ButtonsRenderer.render( ButtonsScene, ButtonsCamera );
}
</script>
</body>
</html>