I have a scrollview which has small thumbnails of images loaded via AsyncTask and throws the image URL unto a imageView.
They are added dynamically and then on top, is a main imageView which holds the image of the thumbnail you clicked.
Everything runs great until you have about 10+ images in the thumbnails...
I am loading the mainImage url via the same way as the thumbnails, so when they click an image in the thumb, it loads it up top.
I am recycling the bitmap in the method itself, but it seems to be running out of memory and crashing when loading more than 10 images (thumbnails load ok, but crashes when i click to load the main image)
any help appreciated
this is the code i am using the load the images (thumbnails + main):
private class DownloadImageTask extends AsyncTask<String, Void, Bitmap> {
ImageView bmImage;
public DownloadImageTask(ImageView bmImage) {
this.bmImage = bmImage;
}
protected Bitmap doInBackground(String... urls) {
String urldisplay = urls[0];
Bitmap mIcon11 = null;
try {
InputStream in = new java.net.URL(urldisplay).openStream();
mIcon11 = BitmapFactory.decodeStream(in);
} catch (Exception e) {
Log.e("Error", e.getMessage());
e.printStackTrace();
}
return mIcon11;
}
protected void onPostExecute(Bitmap result) {
bmImage.setImageBitmap(result);
}
}