2

I have several questions about using "correct" for the layer collision.

  • Is it possible to make a bot from a point A using a collision tiles available? For each map, I want to make a bot from point A to point B. But to add levels easily, I want to integrate my starting point and my end point.

  • Is it possible to differentiate one tile to another for bot / player? To allow, for example, the user can place his character but not the bot.

  • I would like to determine the direction for a bot. Among the four movements of the bot (up, down, left, right) with the collision system I can not know if it is possible to know the only way possible when the other 3 are blocked, except for one test one hand the solutions, but in this case we see the character test each solution (ie switch positions). Is there a way to simulate the worst travel before the bot to do for the right to take the right solution?

Thank you in advance for your answers

Roukmoute
  • 546
  • 1
  • 7
  • 25

1 Answers1

2

I think you're looking for pathfinding, Perhaps you could try Astar pathfinding for impactjs

Haven't got time to try it myself but i think its working

Ibnu Triyono
  • 502
  • 4
  • 15