Use the Projection from the MapView in order to convert GeoPoints to "screen" points. After that you can use Path to draw the line that you want. The first point should be specified with path.moveTo(x, y) and the rest with path.lineTo(x, y). At the end you call canvas.drawPath(path) and you are done.
Below is a code from my draw() method that draws a polygon around a set of points. Note that you do not have to use path.close() as I did on my code.
public void draw(android.graphics.Canvas canvas, MapView mapView, boolean shadow)
{
if(shadow){
if(isDrawing == false){
return;
}
Projection proj = mapView.getProjection();
boolean first = true;
/*Clear the old path at first*/
path.rewind();
/* The first tap */
Paint circlePaint = new Paint();
Point tempPoint = new Point();
for(GeoPoint point: polygon){
proj.toPixels(point, tempPoint);
if(first){
path.moveTo(tempPoint.x, tempPoint.y);
first = false;
circlePaint.setARGB(100, 255, 117, 0);
circlePaint.setAntiAlias(true);
canvas.drawCircle(tempPoint.x, tempPoint.y, FIRST_CIRCLE_RADIOUS, circlePaint);
}
else{
path.lineTo(tempPoint.x, tempPoint.y);
circlePaint.setARGB(100, 235, 0, 235);
circlePaint.setAntiAlias(true);
canvas.drawCircle(tempPoint.x, tempPoint.y, CIRCLE_RADIOUS, circlePaint);
}
}
/* If indeed is a polygon just close the perimeter */
if(polygon.size() > 2){
path.close();
}
canvas.drawPath(path, polygonPaint);
super.draw(canvas, mapView, shadow);
}
}
Refer: Dynamically draw lines between multiple GeoPoints in Android MapView