Questions tagged [premultiplied-alpha]

Colorspace where each color component is multiplied by alpha value. This makes alpha blending faster and prevents color distortion when blending semitransparent colors together.

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GLSL particle's rendering (premult)

I have been trying to get a particle rendering library to work with my shaders. It works perfect with fixed function and I know the result I am aiming for. I am just unsure how to do the final blending bit. It packs the particle life like this into…
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OpenGL and Camera Preview - premultiplied alpha - blending together gets “over saturated” color

Okay here is my OpenGL Problem I really can't fix. Everything works fine on the Galaxy S1 and on an S2 which seems to have almost the same GPU. But when I try to make an AR-App I always get a problem with transparent pixels on top of my camera…
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