Colorspace where each color component is multiplied by alpha value. This makes alpha blending faster and prevents color distortion when blending semitransparent colors together.
Questions tagged [premultiplied-alpha]
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GLSL particle's rendering (premult)
I have been trying to get a particle rendering library to work with my shaders. It works perfect with fixed function and I know the result I am aiming for. I am just unsure how to do the final blending bit.
It packs the particle life like this into…
![](../../users/profiles/1595145.webp)
user1595145
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OpenGL and Camera Preview - premultiplied alpha - blending together gets “over saturated” color
Okay here is my OpenGL Problem I really can't fix. Everything works fine on the Galaxy S1 and on an S2 which seems to have almost the same GPU.
But when I try to make an AR-App I always get a problem with transparent pixels on top of my camera…
![](../../users/profiles/1565635.webp)
Tobias Reich
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