A fast, JavaScript-based 2d-rendering library
An HTML5 2D rendering engine that uses webGL with canvas fallback.
Pixi.js allows you to use the power of WebGL for rendering 2D-scenes, it is not going into the details of implementation, more than that, it is able to determine the availability of support WebGL, and switch between modes of rendering. In the absence of WebGL rendering is performed by means of canvas. In addition to Pixi.js implemented a scene graph, the support of textures and sprites, it adds support for interactivity - sprites can hang on mouse event handlers and touchscreen.
The authors are positioning Pixi.js as 2D-analog Three.js, and argue that although the game - the first thing that comes to mind at the sight of their engine, it is quite low level, so it can be used wherever required intense 2D-animation, for example in sophisticated graphical interfaces. In the development of the main efforts were focused on speed and simplicity of API.
Pixi Home Page: http://www.pixijs.com/
Github Project Home Page: https://github.com/GoodBoyDigital/pixi.js/