Questions tagged [perspectivecamera]

Perspective camera projection projects points onto the image plane along lines that emanate from a single point, called the center of projection. This means that an object has a smaller projection when it is far away from the center of projection and a larger projection when it is closer.

Perspective Projection describes the mapping from 3D points in the world as they are seen from of a pinhole camera, to 2D points on a viewport.

At perspective projection the viewing volume is a frustum (a truncated pyramid), where the top of the pyramid is the viewing position.

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Compute camera rotation in raytracer

I'm currently coding my own raytracer for school and i'm running in a bit of a problem while setting up my camera. I know where my camera is (cX, cY, cZ) and i know where it is looking at (lX, lY, lZ) I need to convert those data in : where my…
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Conversion from OpenGL to OpenCV

What I have I'm generating images using the standard perspective camera in unity. The camera is aiming to the ground plane (in unity it's the xz-plane), see image. From this I need to remove the perspective so all crop rows are parallel to each…
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