Questions tagged [directinput]
135 questions
0
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c++ DirectInput sample retrieves immediate data from joypad
I am trying to send, via a client-server application, the codes of a joypad. Having succeeded displaying joypad data, using DirectInput API, i can't figure out in which variables the data from the joypad, are stored, in order to pass them in a…
![](../../users/profiles/2846593.webp)
dempap
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2 answers
DirectInput Keybindings not firing
I am using this website to learn DirectX: http://www.rastertek.com/tutdx10.html I am trying to use their DirectInput tutorial to add more keybindings besides Escape. However, I cannot get my keys to fire. Here is the relevant…
![](../../users/profiles/1992016.webp)
Charsmud
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Detecting keyboard hotkeys when DirectInput DIK constants fail
I want to assign tasks and functions to the additional keys of my keyboard (e.g. Mute,VolumeChange, Browser,...). Now, I do know that DirectInput implements a full list of those keys like DIK_MUTE (msdn link). Unluckily, none of the keys are…
![](../../users/profiles/554305.webp)
BeschBesch
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LoadLibrary causes an access violation
I'm trying to create a proxy dinput8.dll to allow keyboard remapping in a game, and have pieced together some instructions etc to come up with the following :
#include
#include
#pragma pack(1)
HINSTANCE hLThis = 0;
HINSTANCE…
![](../../users/profiles/612383.webp)
danbo
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DirectX / Windows: Unable to focus on task manager when force-closing application
This question might show a fundamental misunderstanding of DirectX programming in Windows, but I'm having a bit of an issue I can't figure out. My program, when running in full screen, sometimes gets in a weird state and I have to force close the…
![](../../users/profiles/565058.webp)
8bitcartridge
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DirectX DirectInput C# measure audio input
C# 2008 SP3
I have developed a softphone and our client would like to have a feature that would test if the microphone is working.
I was thinking to have a progress bar that would go up and down based on the nose level.
I have done a bit of research…
![](../../users/profiles/70942.webp)
ant2009
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1 answer
Post message for direct input
I want to simulate a mouse click in a video game that is minimized.
The video game I am doing this for allows macroing like this, so it's all good.
However, the game uses direct input so using PostMessage and SendMessage is not working.
kevin
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1 answer
How can I use DirectInput to create a chat box in my game?
The only solution I can think of is to check which character is being pressed and then display that character on the screen. However, this strikes me as really tiresome and a generally poor solution. I can't think of another solution though. I…
![](../../users/profiles/1048882.webp)
David
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Calling an API Function from DINPUT.Dll Using Delphi Or Pascal
I have a program which uses an API from dinput.dll (Direct Input), I have monitored it and the result is this:
API Name: DirectInputCreateEx
Module Name: C:\Windows\system32\DINPUT.dll
And about another program which uses Direct Input:
API Name:…
![](../../users/profiles/709507.webp)
Inside Man
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2 answers
DirectInput key codes - hex string to short
I have a 2D array containing all letters and their DirectInput key code:
string[,] DXKeyCodes = new string[,]
{
{"a","0x1E"},
{"b","0x30"},
...
};
Then I have a functions that returns from the array the hex key code based on the letter,…
![](../../users/profiles/5191781.webp)
MadeByVince
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1 answer
directinput dll problem
I'm developing an app in c# that uses directinput...
in my dev pc, that there's installed directx sdk everything works fine...
but in another pc that have only directx client installed, the app didn't work..
I added into the folder the dll:…
![](../../users/profiles/349045.webp)
ghiboz
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1 answer
Timing out input in win32 C++ Project
I'm trying to figure out the best way to timeout the input if too much time passes between key presses. Should I create a cheatTime float that's incremented by delta every call to update? It's late, I'm tired and my brain is fried. Any help would be…
![](../../users/profiles/539938.webp)
Josh Lake
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1 answer
Receiving key states from Direct Input and GetDeviceState() (C++)
I am making a wrapper for keyboard input using Direct Input. To grab the key states, the function GetDeviceState() is called with a char buffer.
This is all well and good, but now to send key events I must iterate through the buffer and check…
![](../../users/profiles/368599.webp)
Samaursa
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1 answer
DirectInput Compile Error (C++)
I'm using Jon Parise's DirectInput wrapper (sorry, lost the URL and can't find it) and am having a problem compiling it.
I am using this wrapper to take in input from 3 separate joystick devices and processing the data.
Here is the .cpp that is…
![](../../users/profiles/9860973.webp)
P_B
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1 answer
How to easy check if joystick plugged (by c++)
I need to write an easy function that only return bool answer.
if there is joystick plugged in the computer - true,else - false.
how can i do this?
I have tried to write this code, but i only get the num of deviced that plug by usb to my computer, i…
![](../../users/profiles/9860287.webp)
Meitarb12
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