Okay..Its been 2 days I was searching for the answer that how could I be able to save the selected UITableViewCell label text data and display that data to an another label on an another View Controller which will come out after tapping on a cell. At last I have completed with the task and its successful. Here is the complete code with steps using Swift.I am using Xcode 6.4.
Step 1.
I have Two class assigned to the storyboard view controllers named "iOSTableViewControllerClass.swift" which is a Table View Controller and "iOSTutorialsViewControllerClass.swift" which is a normal View Controller.
Step 2.
Now make segue from iOSTableViewControllerClass to iOSTutorialsViewControllerClass by Control-dragging on the storyboard area and choose "show" from drop down menu. Click on this highlighted button according to the below image and perform the segue.
![Make Segue by selecting this icon an control-drag to the other view Controller]()
Step 3.
Now select the segue by clicking on the storyboard and give it an identifier on the Attributes Inspector. In this case I named it as "iOSTutorials"
![Select Segue on the storyboard and name it]()
Step 4.
Now on this step put a label on your cell as well as on the other view controller and make outlets of them on their corresponding classes.
In my case those are "@IBOutlet weak var iOSCellLbl: UILabel!" and " @IBOutlet weak var iOSTutsClassLbl: UILabel!".
Step 5.
Make a string type variable on the first Table View Controller Class. I did this as "var sendSelectedData = NSString()" also Make a string type variable on the second class. I did this as "var SecondArray:String!".
Step 6.
Now we are ready to go.
Here is the complete Code for first Class --
// iOSTableViewControllerClass.swift
import UIKit
class iOSTableViewControllerClass: UITableViewController, UITableViewDataSource,UITableViewDelegate {
// Creating A variable to save the text from the selected label and send it to the next view controller
var sendSelectedData = NSString()
//This is the outlet of the label but in my case I am using a fully customized cell so it is actually declared on a different class
@IBOutlet weak var iOSCellLbl: UILabel!
//Array for data to display on the Table View
var iOSTableData = ["Label", "Button", "Text Field", "Slider", "Switch"];
override func viewDidLoad() {
super.viewDidLoad()
//Setting the delegate and datasource of the table view
tableView.delegate = self
tableView.dataSource = self
//Registering the class here
tableView.registerClass(CustomTableViewCellClassiOS.self, forCellReuseIdentifier: "CellIDiOS")
//If your using a custom designed Cell then use this commented line to register the nib.
//tableView.registerNib(UINib(nibName: "CellForiOS", bundle: nil), forCellReuseIdentifier: "CellIDiOS")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// Return the number of sections.
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Return the number of rows in the section.
return iOSTableData.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let CellIDentifier = "CellIDiOS"
//In this case I have custom designed cells so here "CustomTableViewCellClassiOS" is the class name of the cell
var cell:CustomTableViewCellClassiOS! = tableView.dequeueReusableCellWithIdentifier(CellIDentifier, forIndexPath: indexPath) as? CustomTableViewCellClassiOS
if cell == nil{
tableView.registerNib(UINib(nibName: "CellForiOS", bundle: nil), forCellReuseIdentifier: CellIDentifier)
cell = tableView.dequeueReusableCellWithIdentifier(CellIDentifier) as? CustomTableViewCellClassiOS
}
//Here we are displaying the data to the cell label
cell.iOSCellLbl?.text = iOSTableData[indexPath.row]
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
println("You selected cell #\(indexPath.row)!")
// Get Cell Label text here and storing it to the variable
let indexPathVal: NSIndexPath = tableView.indexPathForSelectedRow()!
println("\(indexPathVal)")
let currentCell = tableView.cellForRowAtIndexPath(indexPathVal) as! CustomTableViewCellClassiOS!;
println("\(currentCell)")
println("\(currentCell.iOSCellLbl?.text!)")
//Storing the data to a string from the selected cell
sendSelectedData = currentCell.iOSCellLbl.text!
println(sendSelectedData)
//Now here I am performing the segue action after cell selection to the other view controller by using the segue Identifier Name
self.performSegueWithIdentifier("iOSTutorials", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
//Here i am checking the Segue and Saving the data to an array on the next view Controller also sending it to the next view COntroller
if segue.identifier == "iOSTutorials"{
//Creating an object of the second View controller
let controller = segue.destinationViewController as! iOSTutorialsViewControllerClass
//Sending the data here
controller.SecondArray = sendSelectedData as! String
}
Here is the complete code for the second Class..--
// iOSTutorialsViewControllerClass.swift
import UIKit
class iOSTutorialsViewControllerClass: UIViewController {
//Creating the Outlet for the Second Label on the Second View Controller Class
@IBOutlet weak var iOSTutsClassLbl: UILabel!
//Creating an array which will get the value from the first Table View Controller Class
var SecondArray:String!
override func viewDidLoad() {
super.viewDidLoad()
//Simply giving the value of the array to the newly created label's text on the second view controller
iOSTutsClassLbl.text = SecondArray
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}