1835

What exactly is the difference between an interface and abstract class?

brice
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Sarfraz
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    This is an extremely common interview question. It's surprising since an abstract class is rarely used in solutions compared to other things. Your question has helped me Safraz. – Catto Feb 28 '14 at 02:34
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    This question might also help to understand the concept of interfaces http://stackoverflow.com/q/8531292/1055241 – gprathour Jul 07 '14 at 05:28
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    I've removed the PHP tag form this question, since almost none of the answer are language specific, and the question itself is not language specific. – brice Feb 02 '17 at 17:41
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    back in the day in c++ an interface is a pure abstract base class with all the method implementations = 0. If a single method was not = 0, then it has an implementation and the abstract base is no longer pure, and no longer an interface. I think the VMT has less indirection when multiple inheritance uses only pure abstract bases, but I don't remember how they look anymore, been too long. – Jim Jun 26 '19 at 05:59

37 Answers37

2329

Interfaces

An interface is a contract: The person writing the interface says, "hey, I accept things looking that way", and the person using the interface says "OK, the class I write looks that way".

An interface is an empty shell. There are only the signatures of the methods, which implies that the methods do not have a body. The interface can't do anything. It's just a pattern.

For example (pseudo code):

// I say all motor vehicles should look like this:
interface MotorVehicle
{
    void run();

    int getFuel();
}

// My team mate complies and writes vehicle looking that way
class Car implements MotorVehicle
{

    int fuel;

    void run()
    {
        print("Wrroooooooom");
    }


    int getFuel()
    {
        return this.fuel;
    }
}

Implementing an interface consumes very little CPU, because it's not a class, just a bunch of names, and therefore there isn't any expensive look-up to do. It's great when it matters, such as in embedded devices.


Abstract classes

Abstract classes, unlike interfaces, are classes. They are more expensive to use, because there is a look-up to do when you inherit from them.

Abstract classes look a lot like interfaces, but they have something more: You can define a behavior for them. It's more about a person saying, "these classes should look like that, and they have that in common, so fill in the blanks!".

For example:

// I say all motor vehicles should look like this:
abstract class MotorVehicle
{

    int fuel;

    // They ALL have fuel, so lets implement this for everybody.
    int getFuel()
    {
         return this.fuel;
    }

    // That can be very different, force them to provide their
    // own implementation.
    abstract void run();
}

// My teammate complies and writes vehicle looking that way
class Car extends MotorVehicle
{
    void run()
    {
        print("Wrroooooooom");
    }
}

Implementation

While abstract classes and interfaces are supposed to be different concepts, the implementations make that statement sometimes untrue. Sometimes, they are not even what you think they are.

In Java, this rule is strongly enforced, while in PHP, interfaces are abstract classes with no method declared.

In Python, abstract classes are more a programming trick you can get from the ABC module and is actually using metaclasses, and therefore classes. And interfaces are more related to duck typing in this language and it's a mix between conventions and special methods that call descriptors (the __method__ methods).

As usual with programming, there is theory, practice, and practice in another language :-)

Anjana Silva
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e-satis
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    The key point about interfaces is not so much that they say what a class does, but allow objects that can Wizzle to make themselves useful to code that needs a Wizzler. Note that in many cases neither the person who writes the thing that can Wizzle, nor the person who needs a Wizzler, will be the person who writes the interface. – supercat Mar 27 '13 at 21:28
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    I don't think that CPU consumption is the highlight-worthy point on interfaces. – Dan Lugg Sep 11 '13 at 21:40
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    @AshwinP - see [this question](http://stackoverflow.com/q/13160672/2030691), specificially [this answer](http://stackoverflow.com/a/13160716/2030691). – Xynariz Oct 09 '13 at 16:11
  • Now I understand that Declare method in interface is implicit Public, But when we implement it should be as Public otherwise it is Protected. Right @Xynariz – Ashwin Parmar Oct 10 '13 at 04:36
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    @e-satis Can you please explain your point on CPU utilization? Why does abstract class being a class increase CPU utilization? What kind of lookup are you referring to here? – Geek Apr 24 '14 at 13:18
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    On some dynamic languages, if you use an interface, the interpretter will just check if the class complies to the implementation. On abstract classes, it will setup the whole inheritence mecanisme, including what you need to find out the Method Resolution Order. If you create a lot of objects, it's an overhead. Not a bit one, but depending of your requirements, you may want to take it into considerations. – e-satis Apr 24 '14 at 13:53
  • That explanation is stellar. As @Sarfraz said, practical explanation are the best. – Charles Morin Sep 08 '14 at 15:41
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    But what if you feel later that a MotorVehicle should also has `void break();`? In this case all classes implementing MotorVehicle interface must provide implementation for break() method which requires changes in more places. Is that not over killing? – RN Kushwaha Apr 30 '15 at 11:37
  • It depends, you can either add an intermediary parent, or implement your code using composition instead of inheritance. Composition is an important tool for flexible code, and is usually overlooked. – e-satis May 04 '15 at 15:32
  • I searched and visit about 5 links, and After that.. your Answer is Awesome and stopped my searching..!! :) – Asif Mushtaq Sep 30 '15 at 15:48
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    An interface is a contract, an abstract class is a starting point. – JsonStatham Oct 22 '15 at 10:01
  • Can we define methods in abstract class as `protected`? – Talk2Nit Oct 30 '15 at 07:38
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    @e-satis With Java 8, you can define default methods in interfaces which is the equivalent of having non-abstract methods in abstract classes. With this addition, I can no longer see the real difference between abstract classes and interface besides the fact that I should use interfaces because classes can implement multiple interfaces but can only inherit one class – Ogen Oct 31 '15 at 01:34
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    One of the best ways of explanation I have encountered. :) – Sravan Kumar Apr 15 '16 at 16:20
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    [This article](http://www.dotnetperls.com/interface-virtual-performance) saying the opposite that class is faster, any comment? – Richard Fu Jun 21 '16 at 03:26
  • As usual with computing, concepts are very different from implementations. Languages, versions and runtimes will wildly change the results you get, and time will make any talk about performance lie after a few years. This post is about a generic presentation of the concept, while your article is just a statement that a benchmark shows that a language in a version has an unexpected behavior. Or maybe it's just the line is blurring away more and more in modern VM. We would need a test on a dozen languages accross 3-4 versions to be sure. – e-satis Jun 21 '16 at 17:57
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    I think the comparison between `interface` and `class` from `Head First Java` is vivid that `A class defines who you are, and an interface tells what roles you could play` – LittleLittleQ Jul 11 '16 at 06:43
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    @ogen in Java 8 default methods on interfaces are to have a default impl for newly created methods for framework writters, if you start to have only default methods you are not understanding what interfaces are for. Also, the core differences are that abstract classes could contain a state, interfaces do not. – jmsalcido Oct 20 '16 at 14:27
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    @jmsalcido Yeah containing state is a difference but I don't think it's that big. You could put the state in the impl classes specifically and have a little code duplication. On the other hand, the multiple inheritance difference is the biggest one I think. Only being able to inherit one class rather than many interfaces changes the entire architecture of your code entirely. – Ogen Oct 20 '16 at 21:07
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    @Ogen ````You could put the state in the impl classes specifically and have a little code duplication````, but that's not the interface, the implementation is different from the contract. Multiple inheritance, well... that's not inheritance per se, that's polymorphism I would still explain the difference between abstract classes and interfaces in Java 8 with that, abstract classes can have state and interfaces are just a contract, there are no attributes to describe the state of the object. :) – jmsalcido Oct 22 '16 at 19:01
  • This is a great definition. However, it would be nice to add that interfaces are great to allow a server to support lowest common denominator devices. For example, if a web service says I'll accept a customer interface class it means that the client is free to support the rawest and crudest implementation on a mobile device and a WPF application is free to support the most feature rich and "expensive" implementation on a full windows pc and even the server in turn can have its own implementation and all 3 may need very different functionality which is allowed if the implementation is left out. – Watson Mar 27 '19 at 17:50
  • In C#, an abstract class could be said to combine the contractual obligation of an interface, and the reusability of a base class all in one. That's not all, but it helped me to understand it when I ended up using both an interface and base class for the same class. – callisto May 24 '19 at 09:21
  • I don't know which PHP version you are referring to here but as this is an old post, I think its important to note that PHP interfaces allow methods declaration. – franc Aug 26 '20 at 18:17
905

The key technical differences between an abstract class and an interface are:

  • Abstract classes can have constants, members, method stubs (methods without a body) and defined methods, whereas interfaces can only have constants and methods stubs.

  • Methods and members of an abstract class can be defined with any visibility, whereas all methods of an interface must be defined as public (they are defined public by default).

  • When inheriting an abstract class, a concrete child class must define the abstract methods, whereas an abstract class can extend another abstract class and abstract methods from the parent class don't have to be defined.

  • Similarly, an interface extending another interface is not responsible for implementing methods from the parent interface. This is because interfaces cannot define any implementation.

  • A child class can only extend a single class (abstract or concrete), whereas an interface can extend or a class can implement multiple other interfaces.

  • A child class can define abstract methods with the same or less restrictive visibility, whereas a class implementing an interface must define the methods with the exact same visibility (public).

Peter Mortensen
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Justin Johnson
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    i think this is the best answer because it highlights all of the key differences. an example's not really necessary. – Joshua K Jul 10 '11 at 18:01
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    And normally with classes you can instantiate an object from it unlike the abstract classes which `CANNOT` be instantiated. – SASM Jul 09 '13 at 20:48
  • I thought a class that implement the interface need to define all the methods in the interface? – Jiazzy user Dec 27 '13 at 12:33
  • @Jiazzyuser If an abstract class implements an interface, it does not have to actually define the interface's methods. That requirement can be deferred to inheriting/child concrete classes. However, a concrete class must implement all interface methods that are not implemented by its parent class. I'll add example to illustrate this point. – Justin Johnson Jan 28 '14 at 20:44
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    "When inheriting an abstract class, the child class must define the abstract methods, whereas an interface can extend another interface and methods don't have to be defined." - This is not true. Just as an interface can extend an interface without defining methods, an abstract class can inherit an abstract class without defining methods. – Nick Mar 10 '14 at 17:21
  • You're absolutely right. I've edited the answer to make that clarification. – Justin Johnson Mar 10 '14 at 19:31
  • When this question was first posed, it was a PHP question. However, this discussion seems to be no longer language specific and enumerating language specific features would be tedious. – Justin Johnson Oct 17 '14 at 05:14
  • Can we define methods in abstract class as "Protected"? – Talk2Nit Oct 30 '15 at 07:37
  • Yes. "Methods and members of an abstract class can be defined with any visibility," – Justin Johnson Oct 30 '15 at 17:40
  • Can we really have constants inside an interface? (i don't think so), We can have properties and method stubs inside it not constants – Haithem KAROUI Feb 10 '16 at 11:45
  • I suppose it's language dependant. When this question was originally asked, it was done so in the scope of PHP, which does allow constants on interfaces. Java allows allows this. Whether or not it's a good practice is a different question and answer altogether. – Justin Johnson Feb 10 '16 at 21:31
151

An Interface contains only the definition / signature of functionality, and if we have some common functionality as well as common signatures, then we need to use an abstract class. By using an abstract class, we can provide behavior as well as functionality both in the same time. Another developer inheriting abstract class can use this functionality easily, as they would only need to fill in the blanks.

enter image description here Taken from:

http://www.dotnetbull.com/2011/11/difference-between-abstract-class-and.html

http://www.dotnetbull.com/2011/11/what-is-abstract-class-in-c-net.html http://www.dotnetbull.com/2011/11/what-is-interface-in-c-net.html

Vivek
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    You need to say what language this applies to ("Abstract class does not support multiple inheritance" is far from being universally true) – Ben Voigt Mar 07 '14 at 04:16
  • Last comparison is confusing as per table! Methods in interface can't be static but variables are static final Implemented methods in abstract class can be static – realPK Mar 09 '14 at 04:29
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    Member of the interface must be static final . Last statement is wrong. – AndroidGeek Aug 05 '14 at 08:21
  • I think "functionality" in this answer means "implementation." Not sure what "behavior" means -- maybe "signatures"? – LarsH Jul 29 '16 at 16:19
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    What is the targetted programming language here? C#? – Peter Mortensen Nov 20 '16 at 14:26
80

An explanation can be found here: http://www.developer.com/lang/php/article.php/3604111/PHP-5-OOP-Interfaces-Abstract-Classes-and-the-Adapter-Pattern.htm

An abstract class is a class that is only partially implemented by the programmer. It may contain one or more abstract methods. An abstract method is simply a function definition that serves to tell the programmer that the method must be implemented in a child class.

An interface is similar to an abstract class; indeed interfaces occupy the same namespace as classes and abstract classes. For that reason, you cannot define an interface with the same name as a class. An interface is a fully abstract class; none of its methods are implemented and instead of a class sub-classing from it, it is said to implement that interface.

Anyway I find this explanation of interfaces somewhat confusing. A more common definition is: An interface defines a contract that implementing classes must fulfill. An interface definition consists of signatures of public members, without any implementing code.

Konamiman
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    This is the most correct answer, since PHP interfaces differ from other languages in that PHP interfaces ARE abstract classes under the hood, whereas other languages' interfaces are signatures that classes must match. They behave the same as long as there are no errors though. – Tor Valamo Dec 16 '09 at 08:55
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    True, for PHP it's the real best anwser. But it's harder to get from the text blob than from a simple snippet. – e-satis Dec 16 '09 at 12:15
  • From the definitions you provided, they look the same except for one detail: and interface is 100% abstract, while an abstract class is partially abstract and can have some method implementations (perhaps all methods can have implementations?). – jww Aug 23 '14 at 04:02
44

I don't want to highlight the differences, which have been already said in many answers ( regarding public static final modifiers for variables in interface & support for protected, private methods in abstract classes)

In simple terms, I would like to say:

interface: To implement a contract by multiple unrelated objects

abstract class: To implement the same or different behaviour among multiple related objects

From the Oracle documentation

Consider using abstract classes if :

  1. You want to share code among several closely related classes.
  2. You expect that classes that extend your abstract class have many common methods or fields, or require access modifiers other than public (such as protected and private).
  3. You want to declare non-static or non-final fields.

Consider using interfaces if :

  1. You expect that unrelated classes would implement your interface. For example,many unrelated objects can implement Serializable interface.
  2. You want to specify the behaviour of a particular data type, but not concerned about who implements its behaviour.
  3. You want to take advantage of multiple inheritance of type.

abstract class establishes "is a" relation with concrete classes. interface provides "has a" capability for classes.

If you are looking for Java as programming language, here are a few more updates:

Java 8 has reduced the gap between interface and abstract classes to some extent by providing a default method feature. An interface does not have an implementation for a method is no longer valid now.

Refer to this documentation page for more details.

Have a look at this SE question for code examples to understand better.

How should I have explained the difference between an Interface and an Abstract class?

Community
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Ravindra babu
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39

Some important differences:

In the form of a table:

Difference

As stated by Joe from javapapers:

1.Main difference is methods of a Java interface are implicitly abstract and cannot have implementations. A Java abstract class can have instance methods that implements a default behavior.

2.Variables declared in a Java interface is by default final. An abstract class may contain non-final variables.

3.Members of a Java interface are public by default. A Java abstract class can have the usual flavors of class members like private, protected, etc..

4.Java interface should be implemented using keyword “implements”; A Java abstract class should be extended using keyword “extends”.

5.An interface can extend another Java interface only, an abstract class can extend another Java class and implement multiple Java interfaces.

6.A Java class can implement multiple interfaces but it can extend only one abstract class.

7.Interface is absolutely abstract and cannot be instantiated; A Java abstract class also cannot be instantiated, but can be invoked if a main() exists.

8.In comparison with java abstract classes, java interfaces are slow as it requires extra indirection.

Brad Larson
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softmage99
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    I've edited your answer to provide correct attribution. You can't just drop a link at the bottom of your answer. You need to quote all of the language that was copied from another source, as well. Also, if that table was drawn from somewhere, you should clearly indicate where that is from. – Brad Larson Oct 14 '13 at 19:54
  • Please mention for C++ as well.. though there is no keyword "interface" in C++ as such, but its a commonly asked Qn regd C++ as well. – cbinder Jun 18 '14 at 04:52
  • @cbinder : There is no keyword 'interface' in c++. For difference in c++, please refer 1. http://www.tutorialspoint.com/cplusplus/cpp_interfaces.htm 2. http://www.tutorialspoint.com/cplusplus/cpp_interfaces.htm – softmage99 Jun 18 '14 at 09:34
  • @MageshBabu Perhaps defining a function in a class containing pure virtual function makes it an abstract class rather than the interface – cbinder Jun 19 '14 at 09:52
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    With Java 8, the differences are less now. Check updated differences here: http://www.journaldev.com/1607/difference-between-abstract-class-and-interface-in-java – Pankaj Jul 15 '14 at 17:28
33

The main point is that:

  • Abstract is object oriented. It offers the basic data an 'object' should have and/or functions it should be able to do. It is concerned with the object's basic characteristics: what it has and what it can do. Hence objects which inherit from the same abstract class share the basic characteristics (generalization).
  • Interface is functionality oriented. It defines functionalities an object should have. Regardless what object it is, as long as it can do these functionalities, which are defined in the interface, it's fine. It ignores everything else. An object/class can contain several (groups of) functionalities; hence it is possible for a class to implement multiple interfaces.
ragingasiancoder
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Moch Yusup
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  • Thank you now we are getting somewhere with a good high level response. Funny how far deep into the comments you have to go to find a more understanding-based response. – Andrew Jan 16 '17 at 22:51
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    The other answers are too technical. This is getting towards what I would feel is a 'right' answer. The whole point of OOP is semantics, and whether or not a private nested classes public getters are invoked through CPU expensive lookups is pretty much irrelevant here – Sentinel Mar 06 '17 at 21:41
28

When you want to provide polymorphic behaviour in an inheritance hierarchy, use abstract classes.

When you want polymorphic behaviour for classes which are completely unrelated, use an interface.

Peter Mortensen
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sculptor
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24

I am constructing a building of 300 floors

The building's blueprint interface

  • For example, Servlet(I)

Building constructed up to 200 floors - partially completed---abstract

  • Partial implementation, for example, generic and HTTP servlet

Building construction completed-concrete

  • Full implementation, for example, own servlet

Interface

  • We don't know anything about implementation, just requirements. We can go for an interface.
  • Every method is public and abstract by default
  • It is a 100% pure abstract class
  • If we declare public we cannot declare private and protected
  • If we declare abstract we cannot declare final, static, synchronized, strictfp and native
  • Every interface has public, static and final
  • Serialization and transient is not applicable, because we can't create an instance for in interface
  • Non-volatile because it is final
  • Every variable is static
  • When we declare a variable inside an interface we need to initialize variables while declaring
  • Instance and static block not allowed

Abstract

  • Partial implementation
  • It has an abstract method. An addition, it uses concrete
  • No restriction for abstract class method modifiers
  • No restriction for abstract class variable modifiers
  • We cannot declare other modifiers except abstract
  • No restriction to initialize variables

Taken from DurgaJobs Website

Chamod Pathirana
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Jaichander
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  • An abstract class can have a constructor – vimal krishna Jul 26 '17 at 08:33
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    I completely disagree with this view. The blueprint is a completely different concept to 'interface.' Blueprint is more analogous to a static model or design specification for a specific implementation. It is closer to 'class,' as the blueprint can be instantiated multiple times through its constructor, but even this is not close enough as the 'class' also contains the specification for how to construct (the ctor), and the means to do so. Interface as a concept is intended to represent some behavior, such as Heat Up/ Cool Down, that can be applied to arange of things, eg: buildings, ovens, etc – Sentinel Sep 18 '17 at 07:48
19

Let's work on this question again:

The first thing to let you know is that 1/1 and 1*1 results in the same, but it does not mean that multiplication and division are same. Obviously, they hold some good relationship, but mind you both are different.

I will point out main differences, and the rest have already been explained:

Abstract classes are useful for modeling a class hierarchy. At first glance of any requirement, we are partially clear on what exactly is to be built, but we know what to build. And so your abstract classes are your base classes.

Interfaces are useful for letting other hierarchy or classes to know that what I am capable of doing. And when you say I am capable of something, you must have that capacity. Interfaces will mark it as compulsory for a class to implement the same functionalities.

Peter Mortensen
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Dhananjay
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    Good answer, but the math metaphor is useless and made me waste roughly an equivalent amount of time reading it as writing this comment. Now multiply that by all the other people that have read this question. – Andrew Jan 16 '17 at 22:49
  • " math metaphor is useless" , why do you think so ? – Dhananjay Mar 16 '17 at 17:01
14

It's pretty simple actually.

You can think of an interface as a class which is only allowed to have abstract methods and nothing else.

So an interface can only "declare" and not define the behavior you want the class to have.

An abstract class allows you to do both declare (using abstract methods) as well as define (using full method implementations) the behavior you want the class to have.

And a regular class only allows you to define, not declare, the behavior/actions you want the class to have.

One last thing,

In Java, you can implement multiple interfaces, but you can only extend one (Abstract Class or Class)...

This means inheritance of defined behavior is restricted to only allow one per class... ie if you wanted a class that encapsulated behavior from Classes A,B&C you would need to do the following: Class A extends B, Class C extends A .. its a bit of a round about way to have multiple inheritance...

Interfaces on the other hand, you could simply do: interface C implements A, B

So in effect Java supports multiple inheritance only in "declared behavior" ie interfaces, and only single inheritance with defined behavior.. unless you do the round about way I described...

Hopefully that makes sense.

g00dnatur3
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12

The comparison of interface vs. abstract class is wrong. There should be two other comparisons instead: 1) interface vs. class and 2) abstract vs. final class.

Interface vs Class

Interface is a contract between two objects. E.g., I'm a Postman and you're a Package to deliver. I expect you to know your delivery address. When someone gives me a Package, it has to know its delivery address:

interface Package {
  String address();
}

Class is a group of objects that obey the contract. E.g., I'm a box from "Box" group and I obey the contract required by the Postman. At the same time I obey other contracts:

class Box implements Package, Property {
  @Override
  String address() {
    return "5th Street, New York, NY";
  }
  @Override
  Human owner() {
    // this method is part of another contract
  }
}

Abstract vs Final

Abstract class is a group of incomplete objects. They can't be used, because they miss some parts. E.g., I'm an abstract GPS-aware box - I know how to check my position on the map:

abstract class GpsBox implements Package {
  @Override
  public abstract String address();
  protected Coordinates whereAmI() {
    // connect to GPS and return my current position
  }
}

This class, if inherited/extended by another class, can be very useful. But by itself - it is useless, since it can't have objects. Abstract classes can be building elements of final classes.

Final class is a group of complete objects, which can be used, but can't be modified. They know exactly how to work and what to do. E.g., I'm a Box that always goes to the address specified during its construction:

final class DirectBox implements Package {
  private final String to;
  public DirectBox(String addr) {
    this.to = addr;
  }
  @Override
  public String address() {
    return this.to;
  }
}

In most languages, like Java or C++, it is possible to have just a class, neither abstract nor final. Such a class can be inherited and can be instantiated. I don't think this is strictly in line with object-oriented paradigm, though.

Again, comparing interfaces with abstract classes is not correct.

yegor256
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9

The only difference is that one can participate in multiple inheritance and other cannot.

The definition of an interface has changed over time. Do you think an interface just has method declarations only and are just contracts? What about static final variables and what about default definitions after Java 8?

Interfaces were introduced to Java because of the diamond problem with multiple inheritance and that's what they actually intend to do.

Interfaces are the constructs that were created to get away with the multiple inheritance problem and can have abstract methods, default definitions and static final variables.

See Why does Java allow static final variables in interfaces when they are only intended to be contracts?.

Vivek Vermani
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9

In short the differences are the following:

Syntactical Differences Between Interface and Abstract Class:

  1. Methods and members of an abstract class can have any visibility. All methods of an interface must be public. //Does not hold true from Java 9 anymore
  2. A concrete child class of an Abstract Class must define all the abstract methods. An Abstract child class can have abstract methods. An interface extending another interface need not provide default implementation for methods inherited from the parent interface.
  3. A child class can only extend a single class. An interface can extend multiple interfaces. A class can implement multiple interfaces.
  4. A child class can define abstract methods with the same or less restrictive visibility, whereas class implementing an interface must define all interface methods as public.
  5. Abstract Classes can have constructors but not interfaces.
  6. Interfaces from Java 9 have private static methods.

In Interfaces now:

public static - supported
public abstract - supported
public default - supported
private static - supported
private abstract - compile error
private default - compile error
private - supported

Pritam Banerjee
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8

If you have some common methods that can be used by multiple classes go for abstract classes. Else if you want the classes to follow some definite blueprint go for interfaces.

Following examples demonstrate this.

Abstract class in Java:

abstract class Animals
{
    // They all love to eat. So let's implement them for everybody
    void eat()
    {
        System.out.println("Eating...");
    }
    // The make different sounds. They will provide their own implementation.
    abstract void sound();
}
 
class Dog extends Animals
{
    void sound()
    {
        System.out.println("Woof Woof");
    }
}
 
class Cat extends Animals
{
    void sound()
    {
        System.out.println("Meoww");
    }
}

Following is an implementation of interface in Java:

interface Shape
{
    void display();
    double area();
}
 
class Rectangle implements Shape 
{
    int length, width;
    Rectangle(int length, int width)
    {
        this.length = length;
        this.width = width;
    }
    @Override
    public void display() 
    {
        System.out.println("****\n* *\n* *\n****"); 
    }
    @Override
    public double area() 
    {
        return (double)(length*width);
    }
} 
 
class Circle implements Shape 
{
    double pi = 3.14;
    int radius;
    Circle(int radius)
    {
        this.radius = radius;
    }
    @Override
    public void display() 
    {
        System.out.println("O"); // :P
    }
    @Override
    public double area() 
    { 
        return (double)((pi*radius*radius)/2);
    }
}

Some Important Key points in a nutshell:

  1. The variables declared in Java interface are by default final. Abstract classes can have non-final variables.

  2. The variables declared in Java interface are by default static. Abstract classes can have non-static variables.

  3. Members of a Java interface are public by default. A Java abstract class can have the usual flavors of class members like private, protected, etc..

lordvidex
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Pransh Tiwari
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7

Interface: Turn ( Turn Left, Turn Right.)

Abstract Class: Wheel.

Class: Steering Wheel, derives from Wheel, exposes Interface Turn

One is for categorizing behavior that can be offered across a diverse range of things, the other is for modelling an ontology of things.

Sentinel
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5

Many junior developers make the mistake of thinking of interfaces, abstract and concrete classes as slight variations of the same thing, and choose one of them purely on technical grounds: Do I need multiple inheritance? Do I need some place to put common methods? Do I need to bother with something other than just a concrete class? This is wrong, and hidden in these questions is the main problem: "I". When you write code for yourself, by yourself, you rarely think of other present or future developers working on or with your code.

Interfaces and abstract classes, although apparently similar from a technical point of view, have completely different meanings and purposes.

Summary

  1. An interface defines a contract that some implementation will fulfill for you.

  2. An abstract class provides a default behavior that your implementation can reuse.

Alternative summary

  1. An interface is for defining public APIs
  2. An abstract class is for internal use, and for defining SPIs

On the importance of hiding implementation details

A concrete class does the actual work, in a very specific way. For example, an ArrayList uses a contiguous area of memory to store a list of objects in a compact manner which offers fast random access, iteration, and in-place changes, but is terrible at insertions, deletions, and occasionally even additions; meanwhile, a LinkedList uses double-linked nodes to store a list of objects, which instead offers fast iteration, in-place changes, and insertion/deletion/addition, but is terrible at random access. These two types of lists are optimized for different use cases, and it matters a lot how you're going to use them. When you're trying to squeeze performance out of a list that you're heavily interacting with, and when picking the type of list is up to you, you should carefully pick which one you're instantiating.

On the other hand, high level users of a list don't really care how it is actually implemented, and they should be insulated from these details. Let's imagine that Java didn't expose the List interface, but only had a concrete List class that's actually what LinkedList is right now. All Java developers would have tailored their code to fit the implementation details: avoid random access, add a cache to speed up access, or just reimplement ArrayList on their own, although it would be incompatible with all the other code that actually works with List only. That would be terrible... But now imagine that the Java masters actually realize that a linked list is terrible for most actual use cases, and decided to switch over to an array list for their only List class available. This would affect the performance of every Java program in the world, and people wouldn't be happy about it. And the main culprit is that implementation details were available, and the developers assumed that those details are a permanent contract that they can rely on. This is why it's important to hide implementation details, and only define an abstract contract. This is the purpose of an interface: define what kind of input a method accepts, and what kind of output is expected, without exposing all the guts that would tempt programmers to tweak their code to fit the internal details that might change with any future update.

An abstract class is in the middle between interfaces and concrete classes. It is supposed to help implementations share common or boring code. For example, AbstractCollection provides basic implementations for isEmpty based on size is 0, contains as iterate and compare, addAll as repeated add, and so on. This lets implementations focus on the crucial parts that differentiate between them: how to actually store and retrieve data.

APIs versus SPIs

Interfaces are low-cohesion gateways between different parts of code. They allow libraries to exist and evolve without breaking every library user when something changes internally. It's called Application Programming Interface, not Application Programming Classes. On a smaller scale, they also allow multiple developers to collaborate successfully on large scale projects, by separating different modules through well documented interfaces.

Abstract classes are high-cohesion helpers to be used when implementing an interface, assuming some level of implementation details. Alternatively, abstract classes are used for defining SPIs, Service Provider Interfaces.

The difference between an API and an SPI is subtle, but important: for an API, the focus is on who uses it, and for an SPI the focus is on who implements it.

Adding methods to an API is easy, all existing users of the API will still compile. Adding methods to an SPI is hard, since every service provider (concrete implementation) will have to implement the new methods. If interfaces are used to define an SPI, a provider will have to release a new version whenever the SPI contract changes. If abstract classes are used instead, new methods could either be defined in terms of existing abstract methods, or as empty throw not implemented exception stubs, which will at least allow an older version of a service implementation to still compile and run.

A note on Java 8 and default methods

Although Java 8 introduced default methods for interfaces, which makes the line between interfaces and abstract classes even blurrier, this wasn't so that implementations can reuse code, but to make it easier to change interfaces that serve both as an API and as an SPI (or are wrongly used for defining SPIs instead of abstract classes).

Which one to use?

  1. Is the thing supposed to be publicly used by other parts of the code, or by other external code? Add an interface to it to hide the implementation details from the public abstract contract, which is the general behavior of the thing.
  2. Is the thing something that's supposed to have multiple implementations with a lot of code in common? Make both an interface and an abstract, incomplete implementation.
  3. Is there ever going to be only one implementation, and nobody else will use it? Just make it a concrete class.
    1. "ever" is long time, you could play it safe and still add an interface on top of it.

A corollary: the other way around is often wrongly done: when using a thing, always try to use the most generic class/interface that you actually need. In other words, don't declare your variables as ArrayList theList = new ArrayList(), unless you actually have a very strong dependency on it being an array list, and no other type of list would cut it for you. Use List theList = new ArrayList instead, or even Collection theCollection = new ArrayList if the fact that it's a list, and not any other type of collection doesn't actually matter.

Sergiu Dumitriu
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4

Not really the answer to the original question, but once you have the answer to the difference between them, you will enter the when-to-use-each dilemma: When to use interfaces or abstract classes? When to use both?

I've limited knowledge of OOP, but seeing interfaces as an equivalent of an adjective in grammar has worked for me until now (correct me if this method is bogus!). For example, interface names are like attributes or capabilities you can give to a class, and a class can have many of them: ISerializable, ICountable, IList, ICacheable, IHappy, ...

Community
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azkotoki
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3

Inheritance is used for two purposes:

  • To allow an object to regard parent-type data members and method implementations as its own.

  • To allow a reference to an objects of one type to be used by code which expects a reference to supertype object.

In languages/frameworks which support generalized multiple inheritance, there is often little need to classify a type as either being an "interface" or an "abstract class". Popular languages and frameworks, however, will allow a type to regard one other type's data members or method implementations as its own even though they allow a type to be substitutable for an arbitrary number of other types.

Abstract classes may have data members and method implementations, but can only be inherited by classes which don't inherit from any other classes. Interfaces put almost no restrictions on the types which implement them, but cannot include any data members or method implementations.

There are times when it's useful for types to be substitutable for many different things; there are other times when it's useful for objects to regard parent-type data members and method implementations as their own. Making a distinction between interfaces and abstract classes allows each of those abilities to be used in cases where it is most relevant.

supercat
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3

Key Points:

  • Abstract class can have property, Data fields ,Methods (complete / incomplete) both.
  • If method or Properties define in abstract keyword that must override in derived class.(its work as a tightly coupled functionality)
  • If define abstract keyword for method or properties in abstract class you can not define body of method and get/set value for properties and that must override in derived class.
  • Abstract class does not support multiple inheritance.
  • Abstract class contains Constructors.
  • An abstract class can contain access modifiers for the subs, functions, properties.
  • Only Complete Member of abstract class can be Static.
  • An interface can inherit from another interface only and cannot inherit from an abstract class, where as an abstract class can inherit from another abstract class or another interface.

Advantage:

  • It is a kind of contract that forces all the subclasses to carry on the same hierarchies or standards.
  • If various implementations are of the same kind and use common behavior or status then abstract class is better to use.
  • If we add a new method to an abstract class then we have the option of providing default implementation and therefore all the existing code might work properly.
  • Its allow fast execution than interface.(interface Requires more time to find the actual method in the corresponding classes.)
  • It can use for tight and loosely coupling.

find details here... http://pradeepatkari.wordpress.com/2014/11/20/interface-and-abstract-class-in-c-oops/

Pradeep atkari
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3

The shortest way to sum it up is that an interface is:

  1. Fully abstract, apart from default and static methods; while it has definitions (method signatures + implementations) for default and static methods, it only has declarations (method signatures) for other methods.
  2. Subject to laxer rules than classes (a class can implement multiple interfaces, and an interface can inherit from multiple interfaces). All variables are implicitly constant, whether specified as public static final or not. All members are implicitly public, whether specified as such or not.
  3. Generally used as a guarantee that the implementing class will have the specified features and/or be compatible with any other class which implements the same interface.

Meanwhile, an abstract class is:

  1. Anywhere from fully abstract to fully implemented, with a tendency to have one or more abstract methods. Can contain both declarations and definitions, with declarations marked as abstract.
  2. A full-fledged class, and subject to the rules that govern other classes (can only inherit from one class), on the condition that it cannot be instantiated (because there's no guarantee that it's fully implemented). Can have non-constant member variables. Can implement member access control, restricting members as protected, private, or private package (unspecified).
  3. Generally used either to provide as much of the implementation as can be shared by multiple subclasses, or to provide as much of the implementation as the programmer is able to supply.

Or, if we want to boil it all down to a single sentence: An interface is what the implementing class has, but an abstract class is what the subclass is.

3

I'd like to add one more difference which makes sense. For example, you have a framework with thousands of lines of code. Now if you want to add a new feature throughout the code using a method enhanceUI(), then it's better to add that method in abstract class rather in interface. Because, if you add this method in an interface then you should implement it in all the implemented class but it's not the case if you add the method in abstract class.

Toothless
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To give a simple but clear answer, it helps to set the context : you use both when you do not want to provide full implementations.

The main difference then is an interface has no implementation at all (only methods without a body) while abstract classes can have members and methods with a body as well, i.e. can be partially implemented.

user3775501
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  • Since you answered it just now, your answer does not take into account the `default` keyword in Java 8 with which you can define concrete methods in interfaces as well. – philantrovert Jun 28 '17 at 11:19
  • As I said this was meant to be a "simple but clear answer" for someone at the stage of learning what the difference is. For someone like that, it isn't of any benefit to know about that sort of exception, it would only be very confusing. – user3775501 Feb 12 '19 at 11:30
3

Differences between abstract class and interface on behalf of real implementation.

Interface: It is a keyword and it is used to define the template or blue print of an object and it forces all the sub classes would follow the same prototype,as for as implementation, all the sub classes are free to implement the functionality as per it's requirement.

Some of other use cases where we should use interface.

Communication between two external objects(Third party integration in our application) done through Interface here Interface works as Contract.

Abstract Class: Abstract,it is a keyword and when we use this keyword before any class then it becomes abstract class.It is mainly used when we need to define the template as well as some default functionality of an object that is followed by all the sub classes and this way it removes the redundant code and one more use cases where we can use abstract class, such as we want no other classes can directly instantiate an object of the class, only derived classes can use the functionality.

Example of Abstract Class:

 public abstract class DesireCar
  {

 //It is an abstract method that defines the prototype.
     public abstract void Color();

  // It is a default implementation of a Wheel method as all the desire cars have the same no. of wheels.   
 // and hence no need to define this in all the sub classes in this way it saves the code duplicasy     

  public void Wheel() {          

               Console.WriteLine("Car has four wheel");
                }
           }


    **Here is the sub classes:**

     public class DesireCar1 : DesireCar
        {
            public override void Color()
            {
                Console.WriteLine("This is a red color Desire car");
            }
        }

        public class DesireCar2 : DesireCar
        {
            public override void Color()
            {
                Console.WriteLine("This is a red white Desire car");
            }
        }

Example Of Interface:

  public interface IShape
        {
          // Defines the prototype(template) 
            void Draw();
        }


  // All the sub classes follow the same template but implementation can be different.

    public class Circle : IShape
    {
        public void Draw()
        {
            Console.WriteLine("This is a Circle");
        }
    }

    public class Rectangle : IShape
    {
        public void Draw()
        {
            Console.WriteLine("This is a Rectangle");
        }
    }
Sheo Dayal Singh
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You can find clear difference between interface and abstract class.

Interface

  • Interface only contains abstract methods.
  • Force users to implement all methods when implements the interface.
  • Contains only final and static variables.
  • Declare using interface keyword.
  • All methods of an interface must be defined as public.
  • An interface can extend or a class can implement multiple other interfaces.

Abstract class

  • Abstract class contains abstract and non-abstract methods.

  • Does not force users to implement all methods when inherited the abstract class.

  • Contains all kinds of variables including primitive and non-primitive

  • Declare using abstract keyword.

  • Methods and members of an abstract class can be defined with any visibility.

  • A child class can only extend a single class (abstract or concrete).

Rahul Chauhan
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I am 10 yrs late to the party but would like to attempt any way. Wrote a post about the same on medium few days back. Thought of posting it here.

tl;dr; When you see “Is A” relationship use inheritance/abstract class. when you see “has a” relationship create member variables. When you see “relies on external provider” implement (not inherit) an interface.

Interview Question: What is the difference between an interface and an abstract class? And how do you decide when to use what? I mostly get one or all of the below answers: Answer 1: You cannot create an object of abstract class and interfaces.

ZK (That’s my initials): You cannot create an object of either. So this is not a difference. This is a similarity between an interface and an abstract class. Counter Question: Why can’t you create an object of abstract class or interface?

Answer 2: Abstract classes can have a function body as partial/default implementation.

ZK: Counter Question: So if I change it to a pure abstract class, marking all the virtual functions as abstract and provide no default implementation for any virtual function. Would that make abstract classes and interfaces the same? And could they be used interchangeably after that?

Answer 3: Interfaces allow multi-inheritance and abstract classes don’t.

ZK: Counter Question: Do you really inherit from an interface? or do you just implement an interface and, inherit from an abstract class? What’s the difference between implementing and inheriting? These counter questions throw candidates off and make most scratch their heads or just pass to the next question. That makes me think people need help with these basic building blocks of Object-Oriented Programming. The answer to the original question and all the counter questions is found in the English language and the UML. You must know at least below to understand these two constructs better.

Common Noun: A common noun is a name given “in common” to things of the same class or kind. For e.g. fruits, animals, city, car etc.

Proper Noun: A proper noun is the name of an object, place or thing. Apple, Cat, New York, Honda Accord etc.

Car is a Common Noun. And Honda Accord is a Proper Noun, and probably a Composit Proper noun, a proper noun made using two nouns.

Coming to the UML Part. You should be familiar with below relationships:

  • Is A
  • Has A
  • Uses

Let’s consider the below two sentences. - HondaAccord Is A Car? - HondaAccord Has A Car?

Which one sounds correct? Plain English and comprehension. HondaAccord and Cars share an “Is A” relationship. Honda accord doesn’t have a car in it. It “is a” car. Honda Accord “has a” music player in it.

When two entities share the “Is A” relationship it’s a better candidate for inheritance. And Has a relationship is a better candidate for creating member variables. With this established our code looks like this:

abstract class Car
{
   string color;
   int speed;
}
class HondaAccord : Car
{
   MusicPlayer musicPlayer;
}

Now Honda doesn't manufacture music players. Or at least it’s not their main business.

So they reach out to other companies and sign a contract. If you receive power here and the output signal on these two wires it’ll play just fine on these speakers.

This makes Music Player a perfect candidate for an interface. You don’t care who provides support for it as long as the connections work just fine.

You can replace the MusicPlayer of LG with Sony or the other way. And it won’t change a thing in Honda Accord.

Why can’t you create an object of abstract classes?

Because you can’t walk into a showroom and say give me a car. You’ll have to provide a proper noun. What car? Probably a honda accord. And that’s when a sales agent could get you something.

Why can’t you create an object of an interface? Because you can’t walk into a showroom and say give me a contract of music player. It won’t help. Interfaces sit between consumers and providers just to facilitate an agreement. What will you do with a copy of the agreement? It won’t play music.

Why do interfaces allow multiple inheritance?

Interfaces are not inherited. Interfaces are implemented. The interface is a candidate for interaction with the external world. Honda Accord has an interface for refueling. It has interfaces for inflating tires. And the same hose that is used to inflate a football. So the new code will look like below:

abstract class Car
{
    string color;
    int speed;
}
class HondaAccord : Car, IInflateAir, IRefueling
{
    MusicPlayer musicPlayer;
}

And the English will read like this “Honda Accord is a Car that supports inflating tire and refueling”.

Ziaullah Khan
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An abstract class is a class whose object cannot be created or a class which cannot be instantiated. An abstract method makes a class abstract. An abstract class needs to be inherited in order to override the methods that are declared in the abstract class. No restriction on access specifiers. An abstract class can have constructor and other concrete(non abstarct methods ) methods in them but interface cannot have.

An interface is a blueprint/template of methods.(eg. A house on a paper is given(interface house) and different architects will use their ideas to build it(the classes of architects implementing the house interface) . It is a collection of abstract methods , default methods , static methods , final variables and nested classes. All members will be either final or public , protected and private access specifiers are not allowed.No object creation is allowed. A class has to be made in order to use the implementing interface and also to override the abstract method declared in the interface. An interface is a good example of loose coupling(dynamic polymorphism/dynamic binding) An interface implements polymorphism and abstraction.It tells what to do but how to do is defined by the implementing class. For Eg. There's a car company and it wants that some features to be same for all the car it is manufacturing so for that the company would be making an interface vehicle which will have those features and different classes of car(like Maruti Suzkhi , Maruti 800) will override those features(functions).

Why interface when we already have abstract class? Java supports only multilevel and hierarchal inheritance but with the help of interface we can implement multiple inheritance.

Tutu Kumari
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2

In practicality terms(JAVA), the major difference between abstract class and interface is Abstract class can hold state. Other than holding state we can achieve rest operations with Interface also.

Tokala Sai Teja
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In an interface all methods must be only definitions, not single one should be implemented.

But in an abstract class there must an abstract method with only definition, but other methods can be also in the abstract class with implementation...

Peter Mortensen
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Shamim Ahmed
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A simple yet effective explanation of abstract class and interface on php.net:

An Interface is like a protocol. It doesn't designate the behavior of the object; it designates how your code tells that object to act. An interface would be like the English Language: defining an interface defines how your code communicates with any object implementing that interface.

An interface is always an agreement or a promise. When a class says "I implement interface Y", it is saying "I promise to have the same public methods that any object with interface Y has".

On the other hand, an Abstract Class is like a partially built class. It is much like a document with blanks to fill in. It might be using English, but that isn't as important as the fact that some of the document is already written.

An abstract class is the foundation for another object. When a class says "I extend abstract class Y", it is saying "I use some methods or properties already defined in this other class named Y".

So, consider the following PHP:

<?php
class X implements Y { } // this is saying that "X" agrees to speak language "Y" with your code.

class X extends Y { } // this is saying that "X" is going to complete the partial class "Y".
?>

You would have your class implement a particular interface if you were distributing a class to be used by other people. The interface is an agreement to have a specific set of public methods for your class.

You would have your class extend an abstract class if you (or someone else) wrote a class that already had some methods written that you want to use in your new class.

These concepts, while easy to confuse, are specifically different and distinct. For all intents and purposes, if you're the only user of any of your classes, you don't need to implement interfaces.

Pang
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Vatsal Shah
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We have various structural/syntactical difference between interface and abstract class. Some more differences are

[1] Scenario based difference:

Abstract classes are used in scenarios when we want to restrict the user to create object of parent class AND we believe there will be more abstract methods will be added in future.

Interface has to be used when we are sure there can be no more abstract method left to be provided. Then only an interface is published.

[2] Conceptual difference:

"Do we need to provide more abstract methods in future" if YES make it abstract class and if NO make it Interface.

(Most appropriate and valid till java 1.7)

Shashank Bodkhe
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usually Abstract class used for core of something but interface used for appending peripheral.

when you want to create base type for vehicle you should use abstract class but if you want to add some functionality or property that is not part of base concept of vehicle you should use interface,for example you want to add "ToJSON()" function.

interface has wide range of abstraction rather than abstract class. you can see this in passing arguments.look this example:

enter image description here

if you use vehicle as argument you just can use one of its derived type (bus or car-same category-just vehicle category). but when you use IMoveable interface as argument you have more choices.

MRMF
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The topic of abstract classes vs interfaces is mostly about semantics.

Abstract classes act in different programming languages often as a superset of interfaces, except one thing and that is, that you can implement multiple interfaces, but inherit only one class.

An interface defines what something must be able to do; like a contract, but does not provide an implementation of it.

An abstract class defines what something is and it commonly hosts shared code between the subclasses.

For example a Formatter should be able to format() something. The common semantics to describe something like that would be to create an interface IFormatter with a declaration of format() that acts like a contract. But IFormatter does not describe what something is, but just what it should be able to to. The common semantics to describe what something actually is, is to create a class. In this case we create an abstract class... So we create an abstract class Formatter which implements the interface. That is a very descriptive code, because we now know we have a Formatter and we now know what every Formatter must be able to do.

Also one very important topic is documentation (at least for some people...). In your documentation you probably want to explain within your subclasses what a Formatter actually is. It is very convenient to have an abstract class Formatter to which documentation you can link to within your subclasses. That is very convenient and generic. On the other hand if you do not have an abstract class Formatter and only an interface IFormatter you would have to explain in each of your subclasses what a Formatter actucally is, because an interface is a contract and you would not describe what a Formatter actually is within the documentation of an interface — at least it would be not something common to do and you would break the semantics that most developers consider to be correct.

Note: It is a very common pattern to make an abstract class implement an interface.

Ini
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0

enter image description here

Here is a very basic understanding over interface vs abstract class.

Santosh
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    How does this explain the difference? Why couldn't Car/Plane/Boat *extend* an abstract Vehicle class? – aioobe Aug 30 '16 at 06:58
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    I don't understand, I even don't agree. It contradicts the answer with maximum votes – Adib Aroui Apr 22 '17 at 11:04
  • The idea here is that Dog class has couple of common behaviors for all types of dogs which we place in the abstraction. For example bark(), eat(), etc. But each subtype of dog could have different size, color schema, etc. In case of Vehicle - all of the behaviours have similar contract (move(), makeSound(), etc ) but completely different implementations. Of course its not the best example ever, but this is the point. – Alexander Nikolov Mar 02 '20 at 08:41
0

Interfaces are generally the classes without logic just a signature. Whereas abstract classes are those having logic. Both support contract as interface all method should be implemented in the child class but in abstract only the abstract method should be implemented. When to use interface and when to abstract? Why use Interface?

class Circle {

protected $radius;

public function __construct($radius)

{
    $this->radius = $radius
}

public function area()
{
    return 3.14159 * pow(2,$this->radius); // simply pie.r2 (square);
}

}

//Our area calculator class would look like

class Areacalculator {

$protected $circle;

public function __construct(Circle $circle)
{
    $this->circle = $circle;
}

public function areaCalculate()
{
    return $circle->area(); //returns the circle area now
}

}

We would simply do

$areacalculator = new Areacalculator(new Circle(7)); 

Few days later we would need the area of rectangle, Square, Quadrilateral and so on. If so do we have to change the code every time and check if the instance is of square or circle or rectangle? Now what OCP says is CODE TO AN INTERFACE NOT AN IMPLEMENTATION. Solution would be:

Interface Shape {

public function area(); //Defining contract for the classes

}

Class Square implements Shape {

$protected length;

public function __construct($length) {
    //settter for length like we did on circle class
}

public function area()
{
    //return l square for area of square
}

Class Rectangle implements Shape {

$protected length;
$protected breath;

public function __construct($length,$breath) {
    //settter for length, breath like we did on circle,square class
}

public function area()
{
    //return l*b for area of rectangle
}

}

Now for area calculator

class Areacalculator {

$protected $shape;

public function __construct(Shape $shape)
{
    $this->shape = $shape;
}

public function areaCalculate()
{
    return $shape->area(); //returns the circle area now
}

}

$areacalculator = new Areacalculator(new Square(1));
$areacalculator->areaCalculate();

$areacalculator = new Areacalculator(new Rectangle(1,2));
$areacalculator->;areaCalculate();

Isn't that more flexible? If we would code without interface we would check the instance for each shape redundant code.

Now when to use abstract?

Abstract Animal {

public function breathe(){

//all animals breathe inhaling o2 and exhaling co2

}

public function hungry() {

//every animals do feel hungry 

}

abstract function communicate(); 
// different communication style some bark, some meow, human talks etc

}

Now abstract should be used when one doesn't need instance of that class, having similar logic, having need for the contract.

Damien
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ujwal dhakal
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The general idea of abstract classes and interfaces is to be extended/implemented by other classes (cannot be constructed alone) that use these general "settings" (some kind of a template), making it simple to set a specific-general behaviour for all the objects that later extend it.

An abstract class has regular methods set AND abstract methods. Extended classes can include unset methods after being extended by an abstract class. When setting abstract methods - they are defined by the classes that are extending it later.

Interfaces have the same properties as an abstract class, but includes only abstract methods, which could be implemented in an other class/es (and can be more than one interface to implement), this creates a more permanent-solid definishion of methods/static variables. Unlike the abstract class, you cannot add custom "regular" methods.

Pang
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W.Doch
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An interface is so called because it provides an interface of methods to a caller (or a COM client for instance) that are implemented by some class. By polymorphically casting an object pointer to the type of an interface that the object's class implements, it restricts the access of the object to functions and members of the interface that it implements, separated from other COM interfaces the coclass might implement. The client does not need to know what class implements the interface or what other methods are present in the class; the object presents as an instance of the interface it knows (where the instance of the class has been polymorphically cast to the interface subinstance) and it just uses the interface by calling the methods of the interface on the interface instance. All details of the actual implementation and extraneous functionality / details implemented by different interfaces are separated from the interface the caller expects -- the caller just uses the interface it has with the object, and the underlying object implementation is called without the caller having to know the location or the details of the implementation. Accessing the object through the interface (a pointer of the type of the interface) is a form of encapsulation that syntactically prevents unauthorised access to the object as well as hiding implementation details and other functionality that does not pertain to the interface and its defined personality.

An interface is where all methods are virtual and abstract (abstract is known as pure virtual in C++; all abstract methods contain the virtual specifier and therefore are virtual). An abstract class is where at least one of the methods is virtual and specified as abstract (or pure virtual in C++). Other details differ across languages. All interface attributes are implicitly public static final in java but they aren't in C++. Java allows non-static attributes in abstract classes but C++ allows them in both. Attributes cannot be virtual / abstract in either language.

Lewis Kelsey
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