I'm making a very simple class to represent positions in 3D space.
Currently, I'm just letting the user access and modify the individual X
, Y
and Z
values directly. In other words, they're public member variables.
template <typename NumericType = double>
struct Position
{
NumericType X, Y, Z;
// Constructors, operators and stuff...
};
The reasoning behind this is that, because NumericType
is a template parameter, I can't rely on there being a decent way to check values for sanity. (How do I know the user won't want a position to be represented with negative values?) Therefore, there's no point in adding getters or setters to complicate the interface, and direct access should be favored for its brevity.
Pos.X = Pos.Y + Pos.Z; // Versus...
Pos.SetX(Pos.GetY() + Pos.GetZ());
Is this an okay exception to good practice? Will a (hypothetical) future maintainer of my code hunt me down and punch me in the face?